Nice start, looking forward to see how it evolves. Muy duro el concepto 💯!
I would recommend to set an x-offset to the camera so that the player can see slightly more towards the direction its facing, since right now the camera is fully centered horizontally which makes hard seeing the upcoming bullets.
I'm linking you a video that uses the HK camera system as an example, which is one of the best I have seen of any game. It explains how HK CS minimizes dead spaces and focuses always on the important parts of each situation.
Oh, that's really cool! I was literally looking for ways to help the player see the upcoming bullets, but I didn't want the camera to have the player fully centered at all times because it felt static. I'll definitely try this approach.
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I love this game and hope it will be released soon = )
Thanks! I'm working towards it
love it, just the cannon spam is a bit much..
Thanks for your comment!
Nice start, looking forward to see how it evolves. Muy duro el concepto 💯!
I would recommend to set an x-offset to the camera so that the player can see slightly more towards the direction its facing, since right now the camera is fully centered horizontally which makes hard seeing the upcoming bullets.
I'm linking you a video that uses the HK camera system as an example, which is one of the best I have seen of any game. It explains how HK CS minimizes dead spaces and focuses always on the important parts of each situation.
Oh, that's really cool! I was literally looking for ways to help the player see the upcoming bullets, but I didn't want the camera to have the player fully centered at all times because it felt static. I'll definitely try this approach.
Thanks! I really appreciate it.